iPhone Stuck in Zoom Mode? It’s Easy to Fix

How to fix iPhone stuck in Zoom mode

iOS includes a helpful feature which allows users to zoom into anything on an iPhone or iPad screen to make it easier to read text and view elements. While this feature is undeniably useful for many users, it can also be a source of frustration for others who wind up enabling the feature accidentally, only to discover their iPhone screen is stuck in zoom mode.

When the iPhone or iPad is stuck in zoom mode, it’s quite obvious; the devices screen is zoomed way in on some element on screen, and typing or tapping on the screen does not zoom out or exit zoom mode. If this hasn’t happened to you before, it’s likely because you don’t have the zoom feature enabled in iOS, or you just haven’t inadvertently entered into zoom mode (yet).

Not to worry, we’ll quickly show you how to get out of zoom mode on any iPhone, IPad, or iPod touch. Additionally, we’ll show you how to disable the zoom screen feature in iOS so it doesn’t happen again.

How to Escape Zoom Mode if the iPhone or iPad Screen is Stuck Zoomed In

The way to exit zoom mode is the same way to enter zoom mode; a three-finger double tap on the screen. Here’s how it works:

  • When the iPhone / iPad is stuck zoomed in, double-tap on the zoomed screen with three fingers
  • If successful, the iOS screen will immediately go back to normal view mode and exit zoom mode
  • If unsuccessful, the screen will stay zoomed in so just try again, quickly double-tap the screen with three fingers to exit zoom mode

Tap twice with three fingers to exit out of Zoom mode on iPhone

You must double-tap with three fingers to enter zoom mode, or exit zoom mode. This applies to all iPhone, iPad, and iPod touch devices, running any and all versions of iOS. Entering and exiting zoom mode, if it’s enabled, is always done through the three-finger double-tap.

Preventing iPhone / iPad from Being Stuck in Zoom Mode

Aside from avoiding an accidental three-finger double-tap, which can be easy or difficult depending on your device usage, the easiest way to prevent accidentally getting stuck into zoom mode is to disable the feature:

  1. If you haven’t done so yet, exit out of Zoom mode first by double-tapping on the screen with three fingers
  2. Open the Settings app and go to “General” then to “Accessibility”
  3. Choose “Zoom” from the list options, then toggle the switch for “Zoom” to the OFF position
  4. Exit Settings as usual, zoom mode is now disabled in iOS

Disabling screen zoom on iPhone

This will prevent the iOS device from being stuck in zoom mode again because the zoom feature is now disabled. You can always go back and enable zoom screen feature again if you choose to by toggling the switch back to ON, or you decide you like the feature and don’t want to lose the ability to zoom way in and back out of the devices screen.

I’ve heard of multiple users encountering the dual combo through their pocket or purse; unintentional zoom mode in combination with inadvertently entering the wrong passcode enough times to trigger the “iPhone is disabled” message, which can then make the iPhone inaccessible for minutes or longer as the device is locked up and zoomed so far in it’s hard to identify what’s going on with the screen. In any event, if that situation happens to you, remember to just double-tap with three fingers to exit out of zoom, then decide whether or not you wish to turn the feature off to prevent it from happening again.


[Source:- osxdaily]

Microsoft listens to feedback, will return stand-alone Achievement app to Xbox One

With the arrival of the Windows 10-powered New Xbox One Experience operating system on the Xbox One gaming console a few months ago, one of the features that was sacrificed to make room for the new features and navigation methods was the stand-alone Xbox Achievements app.

While the original operating system snapped individual apps to the right side of the screen and gave users the option to view them fullscreen, the New Xbox One Experience merged several apps, such as Friends, and Notifications, into a new overlay guide on the left side of the screen and completely removed previous options.

Right now, to access Achievements on the Xbox One, users can still snap Achievements to the right side of an active game or check out Achievements for other titles in the reinvigorated Game Hubs. There is also the option to view Achievements in the revamped Profile which also provides the option for comparing game progress with friends.

Despite all these alternatives, fans apparently aren’t a fan of change (shocking, but true) and due to strong fan support for the return of the old app, Microsoft will be bringing it back in a future update.

Microsoft’s Mike Ybarra made the announcement earlier today via his personal Twitter account and also suggested that the plans to expand the new guide’s functionality would also continue as planned. Recently, Microsoft announced that the next Xbox One update would add the Achievements directly into the new guide, lessening the need for a snapped app even more.

Microsoft continually takes feedback and suggestions from users on their Xbox Feedback site and the majority of new features that have been added to the Xbox One since its launch have reportedly come from fan suggestions. The New Xbox One Experience is one example of a major change that was made due to fan requests.

Do you like to view apps in the guide, snapped to the side, or in their own fullscreen app? Let us know in the comments below.

[Source:- Winbeta]

LambdaNative brings functional programming to IoT

LambdaNative brings functional programming to IoT

LambdaNative, a development environment bringing functional programming to mobile and embedded application development, is being primed for expansion to the Internet of things.

The open source cross-platform environment was written in the Scheme language and enables sharing of modular code between applications. “LambdaNative is a software development kit that manages the details of delivering applications on diverse platforms, beyond the scope of the Scheme compiler itself,” LambdaNative team lead Chris Petersen said. “This includes the handling of application resources, artwork generation, code signing, packaging, as well as cross-compilation of supporting libraries. This functionality reduces the complexities of app development, and helps reduce the overall development time.”

Next on the agenda is support for IoT protocols, such as the MQTT messaging protocol, and strong authentication technologies like U2F. “We are also developing a sister project, LNHealth, that uses LambdaNative for creating mHealth [mobile health] surveys with support for sensor input, etc.,” said Petersen.

Released as an open source project in 2013, LambdaNative supports Apple iOS, Google Android, and BlackBerry OS 10, as well as OS X, Linux, and Windows. Applications are built from a single source code.

The environment was developed by Pediatric Anesthesia Research Team (PART) at the British Columbia Children’s Hospital, in conjunction with the Electrical Computing and Computing Engineering in Medicine (ECEM) group at the University of British Columbia. Petersen is technology director at PART. “Our interest is pragmatic, stemming from a need to produce high-quality code with very short turn-around and limited manpower and resources,” he said. “We have found functional programming, and Scheme in particular, to be an effective way to maximize our productivity.”

LambdaNative’s founders have developed applications with it, including Clip, a survey tool for screening of pregnant women for preeclampsia; iControl, for managing intravenous drug infusion; and RRate, for measuring the breath rate in sick children. PART and ECEM have an internal repository of about 80 applications built with it.


[Source:- Javaworld]

Apple Announces Event for March 21, Revised 4″ iPhone and iPad Expected

Apple Invite for March 21 2016 event

Apple is holding an event on Monday, March 21, at their Cupertino campus location, according to invites sent to selected media members (us not included). The invitation email reads “Let us loop you in” and features the top of an Apple logo with space grey, silver, gold, and rose gold pastel shapes.

Several new products are expected to debut at the Apple event, including a revised 4″ iPhone, a revised iPad 9.7″, and a variety of new Apple Watch bands. System software updates are also presumed to arrive as well.

The revised 4″ iPhone is colloquially referred to as the “iPhone SE” and is said to be similar to the iPhone 5s in size and appearance, except it will be faster and have internal component improvements. Additionally, the device will have Apple Pay support, according to Buzzfeed, which is also where the above invite picture came from.

The revised 9.7″ iPad is supposedly going to adopt the “iPad Pro” moniker and feature notable hardware specification improvements, similar to the larger 12″ iPad Pro already on the market.

New Apple Watch bands are likely to come in a variety of new colors and materials, but the Apple Watch itself seems likely to remain unchanged.

Multiple updates to system software are also expected to debut on the same day, with the final versions of iOS 9.3, OS X 10.11.4, WatchOS 2.2, and tvOS 9.2 expected to be released as well, after having been in beta testing for several months.

Some wildcard rumored products that are less likely to be unveiled but remain vaguely possible include updated Mac hardware, and the long rumored Retina version of the Apple Thunderbolt 27″ display.

The March 21 event will be livestreamed on Apple.com here for users visiting with the Safari web browser. The keynote speech begins at 10 AM PST.


[Source:- osxdaily]

How to Convert plist Files to XML or Binary in Mac OS X

Convert a plist file to XML or binary in Mac OS X

Plist files contain preference specifics and properties relevant to a particular application or portion of Mac OS X system software. Depending on where the plist file is located and what function they serve, they can either be in XML format, binary format, and sometimes even json. For users who need to modify a plist file or convert the file format to or from XML and binary, you can do so easily in the OS X Terminal with the help of the plutil command.

The great thing about this approach with plutil is that users can convert property list files to XML to make edits with a plain text editor, then back to binary for use by an application or system function again. This prevents the need for using Property List Editor in Xcode to edit plist files, which is a large download and a bit more cumbersome if you don’t need the other development tools bundled with Xcode.

To get started, launch the Terminal, found in /Applications/Utilities/

Converting a plist File to XML from Binary

Have a plist file that is in binary format you want to convert to XML? This can be particularly helpful if you wish to make an adjustment to a property list file in a text editor, without having to launch Xcode or a separate app.

plutil -convert xml1 ExampleBinary.plist

This converts the existing binary plist file into XML format, which can then be edited in just about any plain text editor, whether it’s vi, nano, TextEdit in plaintext mode, or third party apps like TextWrangler and BBEdit. You can also use Xcode to edit plist files as usual.

Converting a plist Binary File to XML Format

Want to convert a plist file in XML format to binary, or back to binary after making edits to it? Use the following command instead:

plutil -convert binary1 Example.plist

This changes the plist in XML back to binary format. Once it’s in binary format it will not be editable with a standard text editor again, unless you convert it back into XML, or use Xcode’s built-in property list editor tool. The modified binary list files can then be placed back into various system level or app level directories as necessary.

By the way, for those wondering why this tool is necessary, simply attempt to open a plist file in binary format with a text editor and you’ll quickly see the problem:

Binary plist file not editable in text editor

The same plist file, when converted from binary to XML, opens in a text editor as a typical XML file which can then be modified as desired, to then convert back to binary again:

Converted plist file into XML format from binary can be edited in text editors

This is obviously aimed at advanced users who need to modify and adjust plist files in the first place, as the average Mac user likely rarely encounters the files let alone needs to make edits to them.


[Source:- osxdaily]

Docker Swarm beats Kubernetes? Not so fast

Docker Swarm beats Kubernetes? Not so fast

Does Docker’s Swarm container orchestration system outperform Google’s Kubernetes? A recent benchmark says so, but the bigger picture is more complex.

According to a study commissioned by Docker from technology consultant Jeff Nickoloff, Swarm outperformed Kubernetes in container startup time. Most of the Swarm-managed containers started in under a second, while Kubernetes took 2 to 3 seconds.

Nickoloff documented his testing in detail, examining both container startup time and system responsiveness under load. Both services ran on a 1,000-node cluster running a maximum of 30,000 containers. On a cluster that was 90 to 99 percent full, Kubernetes startup time rose to 15 seconds, but Nickoloff discarded these results on the grounds that they were likely due to issues that are already being addressed.

Docker said Swarm’s simpler architecture was a key reason for its speed. The Kubernetes stack involves interactions between six other components besides Docker, while Docker Swarm has only two others.

Short and predictable container startup times help Docker obtain operational insights from “distributed applications that need near-real-time responsiveness.” With containers, says Docker, it’s not enough to say a container has been scheduled to run, as Kubernetes does; it’s important to know how long it actually took for the container to start.

In a blog post, Docker states, “In a world where containers may only live for a few minutes, having a significant delay in gathering real-time insight into the state of the environment means you never really know what’s happening in your infrastructure at any particular moment in time.”

Not everyone saw Nickoloff’s findings as a slam dunk. Kelsey Hightower, formerly of CoreOS and now with Google’s Cloud Platform division (where Kubernetes originally took flight), tweeted, “Kubernetes and Docker Swarm focus on different things.” Kubernetes is more of an all-in-one framework for distributed systems, and its complexity stems from offering “a unified set of APIs and strong guarantees about cluster state.”

“Does Docker Swarm win in a few isolated benchmarks?” tweeted Hightower. “Yep. Can you really compare the two projects? Right now the answer is no.”

Some of Nickoloff’s comments reflect that as well, as he was impressed by the “remarkable” parallel container scheduling functions available in Kubernetes’  replication controller, useful in environments where containers have a short lifetime. “Using a Kubernetes replication controller,” wrote Nickoloff, “I was able to create 3,000 container replicas in under 155 seconds.”


[Source:- Javaworld]

Microsoft teases new Xbox One exclusive title The Turing Test, “hidden mysteries of Europa” on tap

Microsoft has announced the upcoming Xbox One exclusive, The Turing Test. The announcement is brought by way of a YouTube teaser trailer, that leaves plenty of mystery to this new game title. Take a look below:

From the trailer, you get a quick glimpse at the game environment, powered by the Unreal 4 engine. The character you play in the game is named Ava Turing, a space engineer set on a distant moon of Jupiter named Europa. Your task is to solve mysteries of the planet as you explore its environment. Set for release in August 2016, The Turing Test is the latest Xbox One game from Bulkhead Interactive developers. Let us know in the comments if the game trailer has you intrigued about The Turing Test.


[Source:- Winbeta]

Shutter Band – The Windows Phone app designed to let your Microsoft Band control your camera

The Microsoft Band marked Microsoft’s venture into the wearable industry, followed up a year or so later with the more evolved Band 2. Focused on the fitness aspect of the wearable technology industry, the Microsoft Band 2 features GPS mapped running guides, elevation monitoring, heart rate monitoring, and more. While these built-in features are awesome, Microsoft has expanded on the possibilities of the band and recently released an SDK to enable developers to build their own web apps for the wearable device.  One Reddit user has taken this SDK to heart and designed a Windows Phone app that allows your Microsoft band to control your camera.

Reddit user vixez originally posted frustrations about using timers when taking pictures, so the Redditor decided to solve the problem by coding the ShutterBand app for the Microsoft Band. The Redditor’s app is truly genius and allows Band users to use their Microsoft wearable to take pictures, record videos, toggle the flash, focus, and switch between back and front facing cameras.

The app is a Universal Windows 10 App and is completely free to download.  Weighing in at about 2 MB, the app is available by clicking the link below. The developer has promised that more features are planned for the app in the coming weeks, and so it’s best to download now to get any future updates!



[Source:- Winbeta]

Turns out machine learning is a champ at fixing buggy code

mit probablistic patches code

Here’s yet another new application of machine learning:  MIT has developed a system for fixing errors in bug-riddled code.

The new machine-learning system developed by researchers at MIT can fix roughly 10 times as many errors as its predecessors could, the researchers say. They presented a paper describing the new system, dubbed “Prophet,” at the Principles of Programming Languages symposium last month.

Essentially, the system works by studying patches already made to open-source computer programs in the past in order to learn their general properties. Prophet was given 777 errors and fixes in eight common open-source applications stored in the online repository GitHub.

The system then applies that knowledge to produce new repairs for new bugs in a different set of programs.

Fan Long, a graduate student in electrical engineering and computer science who was co-author on the paper, had actually already developed an algorithm that attempts to repair program bugs by systematically modifying program code. The only problem was, it could take a prohibitively long time.

The new machine-learning system works in conjunction with that earlier algorithm but ranks possible patches according to the probability that they are correct before subjecting them to time-consuming tests.

The researchers tested the system on a set of 69 real-world errors that had cropped up in eight popular open-source programs. Where earlier bug-repair systems were able to repair one or two of the bugs, the new system repaired between 15 and 18, depending on whether it settled on the first solution it found or was allowed to run longer.

That’s certainly useful, but the implications could be even bigger, according to Martin Rinard, a professor of electrical engineering and computer science who was also co-author on the paper.

“One of the most intriguing aspects of this research is that we’ve found that there are indeed universal properties of correct code that you can learn from one set of applications and apply to another set of applications,” Rinard explained. “If you can recognize correct code, that has enormous implications across all software engineering. This is just the first application of what we hope will be a brand-new, fabulous technique.”

[Source:- Javaworld]